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Overview

Role

Experience Designer

Responsibilities

Initial Research
Storyboard
UI Design
Development
Prototype

Objective

The brief was to make a training simulator for the engineers to understand the whole process completely in virtual reality in the same environment as the company.

To design a complete training package into virtual reality-based interactive sessions in which trainees would learn through genuine immersion by being present in the same location that they will actually practice in, using the same equipment that they will use in the future, and practicing each step virtually in 3D – on a regular basis. They are also working on increasing their performance until they are confident in their ability to manage every critical choice and action during the period.

Desk research

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Software

Unity3D
Visual Studio
Abobe Illustrator
Adobe After Effects

Hardware

Oculus Quest2

Engine Assembly

The components are sourced from numerous vendors (installation inside a 10km radius) and are assembled with the aid of using the hardworking fingers of the workers.

Standing in front of each other, the workers have 28 seconds to complete their part of the engine assembly and move on to the next mill, an industry standard when it comes to this kind of work.


 

The assembly floor for the Pulsar range, Avenger and KTM motorcycles all run side -by -side and as with everything else in the plant moves on the basis of demand.

The chassis fitted with the suspension and wiring arrives from outside the vehicle assembly section and travels by an overhead conveyor belt to the start of the respective assembly line.

It is placed onto the assembly line and the rear wheel is fitted on as the first step. After this, the rest of the body panels, engine and instrumentation are fitted. The entire process of the chassis arriving from the supply depot to a completed model rolling off the assembly line takes 18 minutes making for some impressive statistics when it comes to the total output from the plant. The lines are flexible and can be used to produce any model on any line.

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There is a rigorous testing process once the completed bike rolls off the production line. This includes a dyno run, emission testing as well as a quality test that involves the checking of various components across the bike.

Dispatch

Once the bike has passed all the quality tests, it is signed off for dispatch and moved to the 6,000- strong stock yard. From there they are loaded onto trucks and then make their final journeys, first to the dealer stockyard, then to the dealership and finally to the home of someone.

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Vehicle Assembly

Quality Testing

User Persona

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Introduction

Akshay verma is a 25 year old software engineer who lives in Bangalore. He loves to interact with people and curious to know about new things.Akshay loves to organize parties and plan for trekking with his friends and family members.

Goals

Frustations

1. To cut down unhealthy food.
2. Want to learn new things
3. To explore new places.
4. Want quality time for him.

1. Difficult to understand the processor.
2. Not familiar with the Environment.
3. Need assistance for every training session.

Name - Akshay Verma
Occupation - Engineer
Status - Unmarried
Location - Bangalore

Passionate

Helpful

Sensitive

Hardworking

Extrovert

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Introduction

Neeraj is 38 year old Engineer who lives in Surat, Gujarat. He thinks time plays a crucial factor in everyone’s life.He loves to spend time with his family.

Goals

Frustations

1. Earning respect in the eyes in society.​
2. Want to teach their daughter new things.
3. Want to play games with his daughter.
4. Get more new patients.

1. Not enough free time.
2. Difficult to remember the usage of tools.
3. Hard to remember each step because the process is long.
4. Feeling scared to do things at the first time.

Name- Neeraj Verma
Occupation- Engineer
Status- Married
Location- Surat

Passionate

Creative

Focused

Energetic

Quiet

Initial Concepts

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As this experience is for training purpose we can’t play much with the environment and with the steps. So here, I tried to figure out what could be some different ways to make the interactions more engaging. 

Mind Map

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Mood Board

Information Architecture

For number punching module

For Frame Loading on conveyor module

Interaction Logic

C# Programming language used to develop this VR application.

Story Board

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In-Game Interactions

Taking frame towards the conveyor

Take tackle and position it on tackle hook

Match coupling with rear wheel

Taking bike frame and attaching to 

no punching machine

Match centre stand fixture while

unloading z-balancer

Remove chain rubber and put it in bin

Take tackleand attaching to bike frame

Final Prototype

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